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Old Nov 23, 2008, 01:27 PM // 13:27   #121
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Originally Posted by Abedeus View Post
Because permament 95% invincibility + large amounts of damage OR total invincibility (A/E or A/Me with a self-heal) and weak damage OR just the best tank ever isn't OP.

Just FYI, A/E can remain invincible with one monk for an eternity. The only thing that can possibly harm him is Signet of Humility, but that's the death of all tanks.

The only thing that got nerfed was E/A. A/E's still work, they have only a bit less damage and energy than E/A.




I still see no reason not to give us JUST FACTION, which is a lot.
What does that have to do with the economy? Yes it's OPed, but it's not wrecking the economy. 55ing has generated more money than SF has. So if you're going to blame something, blame all the OPed farming methods, not just SF. Hell I think the M.O.X. quests generated more money than SF farming has.

But from what I see, ecto is 5.5k again, Pandas are still 6000 ecto and everything else seems to be gravy. Besides the fact that, barely anything is worth anything, but that's because of NF not SF farming.
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Old Nov 23, 2008, 01:35 PM // 13:35   #122
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Retroactive Faction/Reputation: HEY LOOK I MISSED THE POINT BY NOT READING THE THREAD
Nobody, NOBODY is talking about Sunspear OR Lightbringer. We are talkinga about FACTIONS titles, both requiring 10mln points.

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Shadow Form: 55 Monk. Farming has been around for a long time. Whining about one while ignoring all the others is ignorant. If there is an area being heavily exploited by SF farming (like Chaos Plains was) then ANet can address that in other ways that does not screw over everyone who likes to farm with sins.
They already nerfed the 55 monks so they can't do UW or FoW on HM. On NM, anyone can do it. Even my paragon, if I wanted to waste time farming. There is no solo build that can do as many places as Shadow Form farmers. My Mesmer or Assassin can currently solo more places than Elementalist and Monk combined -.-

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Hell I think the M.O.X. quests generated more money than SF farming has.
"-Excuse me, sir, but are you high, or just ignorant?
- I can assure you, I'm not high."

South Park dialog changed a bit to not offend, but I think it fits here. You are telling me that about an hour for 10k one time generates more money then Assassins, Mesmers or Elementalist UW Speed Clears that can be repeated many times, and those latter can also get a chest with a guaranteed ecto and unique items?

If people really believe in this, then there is no God.

Last edited by Abedeus; Nov 23, 2008 at 01:40 PM // 13:40..
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Old Nov 23, 2008, 01:49 PM // 13:49   #123
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Originally Posted by garethporlest18 View Post
What does that have to do with the economy? Yes it's OPed, but it's not wrecking the economy. 55ing has generated more money than SF has. So if you're going to blame something, blame all the OPed farming methods, not just SF. Hell I think the M.O.X. quests generated more money than SF farming has.

But from what I see, ecto is 5.5k again, Pandas are still 6000 ecto and everything else seems to be gravy. Besides the fact that, barely anything is worth anything, but that's because of NF not SF farming.
No, it's wrecking the game.
You know - it's like the tree and the forest. Who cares if the WHOLE forest in flames - as long as we have enough water to keep the economy tree safe!

If the guys think that the economy of the game is something that they should take into account at this moment in time - after all the MOXs, SFs, PvE skills, PSs, consumables, ... - then they are choosing to look into an interesting direction ...
I guess GW might be fun as an economics simulator - because it sure as hell won't be fun as a game.
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Old Nov 23, 2008, 02:03 PM // 14:03   #124
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Originally Posted by Abedeus View Post
"-Excuse me, sir, but are you high, or just ignorant?
- I can assure you, I'm not high."

South Park dialog changed a bit to not offend, but I think it fits here. You are telling me that about an hour for 10k one time generates more money then Assassins, Mesmers or Elementalist UW Speed Clears that can be repeated many times, and those latter can also get a chest with a guaranteed ecto and unique items?

If people really believe in this, then there is no God.
Are ecto below 4.5k for any longer than 30 minutes at the merchant any longer? I don't think so. When SF was a problem, they were. Those speed clears aren't effecting the economy in a way I can see, anymore so than anything else has. I don't see billions of Eternal Blades all over, I don't see a 3k ecto price and I think compasses are doing pretty well too.

Also yes, 10k * # amount of characters * #00k people in Guild Wars=more money than those speed clears make. Because I can assure you more people did MOX quests than they did speed clears and I know the majority doesn't do 10+ speed clears a day. There is a difference between 500,000 people doing a 10k quest # amount of times and less than 20,000 people doing a quest a few times a day for 20k or less.

60,000*20,000= 1.200,000,000. 10,000*500,000=5,000,000,000 that's just for 1 character each. I'm not saying the number is 500,000 that did the quest at least once, but it's a hell of a lot more than the number of people who do SC's. It wouldn't make logical sense to believe otherwise.

I agree that SF is overpowered, I don't agree that it's wrecking the economy. Like I said, certain weapons are still being sold for absurd amounts of money, and useless things like minipets still sell for more than a normal person can make over 3 years in GW. So what's the problem?

Erm I'll fix my math after I learn how to add. Woops I mean multiply, see that..I've been out of school too long. Okay there we go! Doesn't really make a good argument when I can't even multiply my made opinionated figures does it

Last edited by garethporlest18; Nov 23, 2008 at 02:11 PM // 14:11..
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Old Nov 23, 2008, 02:44 PM // 14:44   #125
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500,000 people
WHAT WHAT WHAT? My Friends List screams "LIAR".

Ecto was below 4.5k because everyone and their parents made Assassin to perma and after people saw the buff, a lot of them came back to game to get some leetz. Then they left because they got a lot of money and don't want more, or they just got OMGBORED with it.

Oh, and we shouldn't use ectoes as indicators of economy. Although it is true - economy is about 5 times weaker than it was some time ago. When was the last time you saw Ecto for 20-30k? Okay, but more about your "coughmathcouth".

60k = where did you get that number. If someone gets 10 ectoes in an hour, it's 45k. If 15, it's 67.5k. If he does same run next day, it's around 130k, not going to count exactly how much. And after 4 days, he has 260k. Of course we are talking now about solo SF farming in chaos planes.

260000 x 20000 = 5.200.000.000. AND THEY CAN REPEAT IT.

Those... 500k people (JESUS CHRIST IT BURNS WHEN I LOOK AT IT) * 10k = 5.000.000.000. Only one time. Sure, they might do that again. But it's limited. I mean, most of the people don't have more than 7 pve chars on all continents.

More people did MOX quest because it's a nice "I have a free hour, so why not", not because it's better money-maker.
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Old Nov 23, 2008, 03:00 PM // 15:00   #126
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Originally Posted by Abedeus View Post
WHAT WHAT WHAT? My Friends List screams "LIAR".

Ecto was below 4.5k because everyone and their parents made Assassin to perma and after people saw the buff, a lot of them came back to game to get some leetz. Then they left because they got a lot of money and don't want more, or they just got OMGBORED with it.

Oh, and we shouldn't use ectoes as indicators of economy. Although it is true - economy is about 5 times weaker than it was some time ago. When was the last time you saw Ecto for 20-30k? Okay, but more about your "coughmathcouth".

60k = where did you get that number. If someone gets 10 ectoes in an hour, it's 45k. If 15, it's 67.5k. If he does same run next day, it's around 130k, not going to count exactly how much. And after 4 days, he has 260k. Of course we are talking now about solo SF farming in chaos planes.

260000 x 20000 = 5.200.000.000. AND THEY CAN REPEAT IT.

Those... 500k people (JESUS CHRIST IT BURNS WHEN I LOOK AT IT) * 10k = 5.000.000.000. Only one time. Sure, they might do that again. But it's limited. I mean, most of the people don't have more than 7 pve chars on all continents.

More people did MOX quest because it's a nice "I have a free hour, so why not", not because it's better money-maker.
I've never seen Ecto more than 18k. I also was not talking about when SF was affecting the economy in a big way, I was talking about now. I don't see it happening, at all, in the slightest. I'm fairly damn sure not very many people do more than 1 SC a day. But maybe there is a chance that SF now n days is generating more money than MOX, oh well, like I said it was an opinion, a guess mostly, but it seemed fairly logical.

Regardless SF isn't touching the economy at the moment, things are in good standing in rare materials, Eternal Blades still sell for high amounts of money. Have you seen Bone Dragon Staff prices? WHOO BOY and those you can't even get by way of SF. SF had nothing to do with the outrageous prices of minipets (That was mostly anet's fault), mods and most weapon skins lost value because of NF, not SF. SF had an effect on drops from Slavers, well I still see Voltaics selling for a semi-steep price. Onyx and Diamonds, which were down fairly low in price already.

All I'm saying is, if SF is doing anything, it's definitely not alone and definitely not the worst. Hell I think you can generate more money GvGing.

I also still don't see evidence of a dying economy because of SF. NF maybe, but not SF. I know why SF shouldn't be in the game, but I don't see why it's problematic towards the economy.

(Most of those people that farm SC and what not, do so to buy things, which puts money into the economy.)
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Old Nov 23, 2008, 03:48 PM // 15:48   #127
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There are a couple of problems that need to be pointed out here.

For one, nobody is singling out SF. I am talking about ALL farming, especially overpowered farming. Farming brings more money into the economy than anything else, period. If we are going to talk about this 60k gold ruining the economy, then we have to talk about farming REALLY ruining the economy. I severely doubt 60k would do anything in comparison.

Also, I have been thinking and I realized that the comparison between the MOX quests and the missions is stupid. The key difference is that most people probably did the MOX quests for fun and because they were new content, NOT because of the 10k gold reward at the end. Hell I didn't even know there was a 10k reward until I beat the thing. Anet could have easily offered some special item (not gold) to do those quests and people still would have done them.

The rewards for the missions on the other hand are now mostly being done BECAUSE OF THE NEW REWARDS. The rewards sparked the new interest. So if the MOX quests ruined the economy in any way, it is Anets fault for giving us gold. If the mission 60k ruins the economy in any way...well you see where I am going with this. 60k now or later is NOT going to matter. Its the fact that the 60k exists that is ruining the ecomony (which I still doubt is ruining anything).

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Originally Posted by Skyy High View Post
First off, as gareth said, it's 60k multiplied by the number of characters you play. That's a significant sum, considering that most players have less than 20k in their storage or something like that.
Then maybe they shouldn't be offering 60k.

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Originally Posted by Skyy High
Oh, and if the economy doesn't matter, then you shouldn't care about not getting "worthless" gold.
I don't care personally. I only care because it would have been the right thing to do in a grind reducing update.

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Originally Posted by Skyy High
No, it's not, because all players will not necessarily play the missions over again, certainly not once per character they have. In any case, that's all potential future money, not present right now.
Potential money in the game is the same as present money. As soon as Anet gives the potential, the game changes. Anybody who actually cares about the 60k, will get the 60k.

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Originally Posted by Skyy High
Because a sudden change in prices can significantly screw over large numbers of people, while making a few players exceedingly wealthy.
You just said many people have done everything on multiple characters, and now you are saying only a few players would be wealthy? It would not screw over a large portion of people if they do or have done the missions...and even if they haven't I still don't see how it would screw them over.

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Originally Posted by Skyy High
Adding books has not in any way increased the player base's ability to generate gold; it may have, in fact, decreased it, as now players will be farming books for the gold and title points instead of just farming for gold.
You are (again) saying that since people are spending time on something less profitable (instead of more profitable), it is better for the economy. I disagree for the reasons I stated above...people who want the most money will get the most money. If you enjoy farming/making money more than playing the missions, you are going to farm instead of play the missions regardless.

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Originally Posted by Skyy High
You've almost have it, but your lack of appreciation for how much a large, instantaneous addition of gold into the system can change the economy is skewing your conclusions.
Give me 5 examples of when a huge influx of gold siginificantly affected the economy in a bad way (not including any sort of farming or any update).

Quote:
Originally Posted by Skyy High
The fact that ecto prices really only change after large updates that significantly alter farming builds (or the buying power of most players) is proof that the continuous influx of gold from farming is not really that big of a problem. The fact that people have been farming since the game started, yet you can still buy most weapons for under 5-10k, is more proof.
The fact that ecto prices change after farming is affected shows us that farming is the biggest economy changer. Did you see any change in economy after the MOX quests? I sure as hell didn't. And the weapon costs are more driven by the inscription update and loot scaling than anything. Those REALLY decreased the cost of everything in general.

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Originally Posted by Skyy High
The issue comes when you dump huge quantities of gold, hundreds of millions, even potentially billions, into the system all at once. ANet specifically said in their dev release that their was a noticeable change when they allowed everyone to earn 10k per character relatively quickly with the MOX quest. Letting us fill books retroactively would have constituted an even greater quantity of gold, in a shorter period of time.
Well lets say you are right (which I disagree with). Anet STILL didn't update the main problem with the entire update. No retroactive faction. Most players wanted that and the gold was secondary. It is almost as if Anet released an update, players complained about something, Anet announced a statement on the matter, and then Anet doesn't even address the issue. A bit ridiculous ya think?
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Old Nov 23, 2008, 04:04 PM // 16:04   #128
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It's naive to say SF or ursan ruined the economy. GW economy went down the drain with the first farming build.
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Old Nov 23, 2008, 08:39 PM // 20:39   #129
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goddammit, make cost of filling book = gold reward. problem solved.

economy is just a bullshit excuse to keep people grinding.
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Old Nov 23, 2008, 09:10 PM // 21:10   #130
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Hasn't this now just become a repeat of that other thread that ran its course and was closed? I see the same arguments from mostly the same people. Is it time to close this one as well now?
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Old Nov 23, 2008, 10:28 PM // 22:28   #131
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Ok, i read the first page, but not the following pages so someone may have already suggested this......

The ideal solution to the Book storage issue is simply to make us pay for it. Currently when you go to the Xunlai Storage person it asks you to review available upgrades. The very wording of this suggests that when it was implemented, the devs planned to add more upgrades than just Mat storage, but time and server space didn't allow for it.

Ok, I understand the server space issue. The guy that was whining on page 1 about "just a few bytes" obviously doesn't understand database design very well. Yes, you would have to buy extra servers to support this. Ok fine. We'll pay for the servers.

First do a community poll. Ask if the players would be willing to pay for an armor storage tab or a book tab or an extra general storage tab. And put a price tag on it. $5 per tab? $10 per tab? $5 for a bookbag and $20 for general storage? I don't know. Price it at whatever is needed to buy the server and make profit on the deal. I'd buy a tab or 2. I think a lot of others would too.
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Old Nov 23, 2008, 10:57 PM // 22:57   #132
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Originally Posted by Davros Uitar View Post
Hasn't this now just become a repeat of that other thread that ran its course and was closed? I see the same arguments from mostly the same people. Is it time to close this one as well now?
Why are there always people who come to a forum wanting to shut down all discussion? Anet released a statement and did not answer the biggest complaint about thier update. I think that is something worth mentioning.
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Old Nov 23, 2008, 11:00 PM // 23:00   #133
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Ok, I understand the server space issue. The guy that was whining on page 1 about "just a few bytes" obviously doesn't understand database design very well. Yes, you would have to buy extra servers to support this. Ok fine. We'll pay for the servers.

First do a community poll. Ask if the players would be willing to pay for an armor storage tab or a book tab or an extra general storage tab. And put a price tag on it. $5 per tab? $10 per tab? $5 for a bookbag and $20 for general storage? I don't know. Price it at whatever is needed to buy the server and make profit on the deal. I'd buy a tab or 2. I think a lot of others would too.
This forum post might make me quit the game permanently.
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Old Nov 23, 2008, 11:21 PM // 23:21   #134
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This forum post might make me quit the game permanently.
You already did.
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Old Nov 23, 2008, 11:42 PM // 23:42   #135
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Well, if anyone from ANet is still reading this, after page upon page about nerfing SF >.<

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Ditto.

I'm fine with the Books not being retroactive. However, I would like to see the books become retroactive but also charge the prices to equal that of what would be gained or reduces the money gained greatly. Such as:

Normal Mode:
Prophecies: 400g per page
Factions:350g per page
Nightfall: 300g per page

Hard Mode:
Prophecies: 650g per page
Factions: 500g per page
Nightfall: 500g per page
Young Heroes: 500g per page

By filling pages with that, you pay 48,350g.

By turning in all books for max gold rewards (i.e., Young Heroes to Gordon) you get 51,750g (not 60,750g, unless wiki is wrong). So you would end up with 3,400g per character. Assuming people got Legendary Guardian on 8 characters, that's 27,200g per account. Much much less then M.O.X. And that is giving Young Heroes to Gordon, which most people would not do, as they would more then likely want faction. Not to mention most people would have only gotten Legendary Guardian on one character, NM however, could be on all characters (not so likely with Prophecies though), so the outcome in money would be much lower.

If that is still sound like too much, then what can be done is what Arkantos said, remove the gold reward, for any books filled out with just one page by the NPCs cannot receive gold. If that is at all possible.

Either way, I don't mind that much, but would love that Faction.
I think this is a great idea. It seems most people are concerned more with the faction reward than the monetary reward. I can understand completely why ANet wouldn't want to flood the market with money on the release of the storybooks, but this seems like a way to fix that problem.

As regards the storage space for storybooks, yes it is an issue, and I'm glad they've acknowledged it. I'm not sure how feasible the quest solution is, since all quests thus far have set rewards whereas these would need to have variable rewards. Perhaps not the ideal solution but if they need money to pay for servers then I would buy "storybook storage" through the online store.

Anyways, I think these dev updates are great, it's good to know what goes on inside GW HQ.
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Old Nov 23, 2008, 11:50 PM // 23:50   #136
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That faction issue isn't too much of a big draw back. It didn't really matter to me the factions I lost because some were in the luxon side. I can simply earn some back with the many options out there, and since it's easier it's not really bad at all. I'm ok with it as far as I'm concerned.
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